//==============================================================================
// Demon Hunter_Anim.txt
//==============================================================================

//==============================================================================
define SunLight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon Sunlight
      }
   }
}


//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}


//==============================================================================
define Shockwave
{
   set hotspot
   {
      version
      {
         VisualParticle sfx a impact dust medum
      }
   }
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}

//==============================================================================
define mortalDeath
{
   set hotspot
   {
      version
      {
         Visual Hero G Ajax_deathA
      }
   }
}
//==============================================================================
define glow
{
	SetSelector	
	{
		VariationLogic
		set hotspot
		{
			version
      			{
         Visual special g medusa head glow
			}
		}
	}
}
//==============================================================================
define helm
{
	SetSelector	
	{
		VariationLogic
		set hotspot
		{
			version
      			{
         Visual nightelfherohelm
			}
		}
	}
}
//==============================================================================
anim Bored
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual demonhunter_bored
				connect topofhead helm hotspot
length 3.0
				}
			}
		}
	}
}


//==============================================================================
anim Idle
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual demonhunter_idle
				connect topofhead helm hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual demonhunter_walk
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
				connect topofhead helm hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Gore
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual demonhunter_gore
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.47 true   
            tag GenericSound 0.45 true   
            tag SpecificSoundSet 0.43 false SwordSwing checkVisible 
//-- end auto generated section
				Connect attachpoint shockwave hotspot
				connect topofhead glow hotspot
				connect lefthand glow hotspot
				connect righthand glow hotspot
				connect topofhead helm hotspot
         }
      }
   }
}
//==============================================================================
anim Attack
{
   SetSelector
   {
VariationLogic
      set hotspot
      {
         version
         {
				Visual demonhunter_attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.45 true   
            tag GenericSound 0.45 true   
            tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
				connect topofhead glow hotspot
				connect lefthand glow hotspot
				connect righthand glow hotspot
				connect topofhead helm hotspot
         }
			version
         {
				Visual demonhunter_attackb
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.20 true  
            tag Attack 0.52 true   
            tag GenericSound 0.20 true   
            tag GenericSound 0.52 true   
            tag SpecificSoundSet 0.20 false SwordSwing checkVisible 
            tag SpecificSoundSet 0.52 false SwordSwing checkVisible 
//-- end auto generated section
				connect topofhead glow hotspot
				connect lefthand glow hotspot
				connect righthand glow hotspot
				connect topofhead helm hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual demonhunter_death
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.11 false MaleDeath checkVisible 
//-- end auto generated section
				connect ATTACHPOINT soul hotspot
				connect ATTACHPOINT soulaurora hotspot
				connect ATTACHPOINT heavenlight hotspot
				connect ATTACHPOINT soulbirth hotspot
				connect topofhead helm hotspot
length 2.5
				}
			}
		}
	}
}
//==============================================================================
anim recover
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual demonhunter_recover
				connect hotspot sunlight hotspot
				connect hotspot groundglow hotspot
				connect topofhead glow hotspot
				connect lefthand glow hotspot
				connect righthand glow hotspot
				connect topofhead helm hotspot
length 4.5
				}
			}
		}
	}
}
//==============================================================================
anim Flail
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual demonhunter_flail
				connect topofhead helm hotspot
				}
			}
		}
	}
}